AlleyWay Brawlers

News

Every update to the game, newest first: the same notes the game shows when it updates.

Version 0.9.142

  • Ranked seasons: this is Season 0, and it runs until the game launches. Press SEASON 0 · REWARDS on the Ranked tile to see what each rank pays.
  • Season rewards go by the highest rank you reach in the season, even if you drop back after (Karat and free packs; Legend also gets a Legend-only prize card). Play at least one Ranked match to earn one. When a season ends, your reward waits for you on the main menu.
  • Each new season drops every rank back two (a Legend starts at Underboss).
  • New keyword, COLLATERAL: when a character with it KOs (or Downs) an enemy in a brawl, its effect hits the characters on either side of that one.

Version 0.9.141

  • Settings has an Accessibility tab: Text Size, Colour-Blind Colours, Colour-Blind Symbols, Photosensitive Mode and Screen Shake & Flashes in one place.
  • Text Size (Normal, Large, Larger) makes card text, the battle log, mail, How to Play and other reading text and small print bigger.
  • Colour-Blind Colours colours keywords by what they do, in colours that stay apart with colour blindness: orange for damage, pink for holding back, blue for protection, yellow for card rules. Raised and lowered ATK and DEF show blue ▲ and orange ▼ instead of green and red.

Version 0.9.140

  • The game has its own address now and connects to play.alleywaybrawlers.com. Nothing changes for you: same account, same cards, same matches.
  • The game has a website, alleywaybrawlers.com: every clan and card, the Striver lines, How to Play and the news.

Version 0.9.139

  • A fresh full download for PC and Mac: updates after this one are small again (they had grown to hundreds of MB).

Version 0.9.138

  • Phones: the game fills the whole screen (no black bars at the sides), and stays in landscape.
  • Phones: the quests on the main menu show properly.
  • Phones: the card panel in a match is wider with bigger text, and the side panels move out to the edges of the screen to give the board room. Small text is a little bigger everywhere.
  • Phones: a tap just beside a small button presses it, and hints say tap and hold instead of click and right-click.
  • Phones: updates now install in the game, like on PC, instead of needing a new download.

Version 0.9.137

  • Cards that "can't be attacked while you control another character that can be" (Soot and the rest) show a blue SAFE tag and outline while that's working. It goes away when the card is Downed, SILENCED or face-down, or is its owner's only character, so you can see when it's open to attack. It never stopped effects (a KO or EXILE still gets it).

Version 0.9.136

  • Casual Brawls no longer show RANK UP: only Ranked moves your rank, and the rank-up screen only shows when you actually go up.
  • Rematch no longer brings the main menu music into the new match.
  • Free-for-all: every player's level emblem shows next to their level, in the lobby and on the table.
  • The Auction House ticker loops round with no gap.
  • The waves on the Pirates card back roll across the card.
  • Card changes: Kindle, Fuse, The Pyre Twins, Sparky, Gas Leak, Grasping Hands (only for your Underworld characters), Bilge, Tidewater Tess, Silver Jack, Cutlass Kai and Pickpocket.

Version 0.9.135

  • The Auction House has its own room: a hidden warehouse with the auctioneer's podium under a spotlight.

Version 0.9.134

  • The Auction House shows your Karat with the same neon K coin as the main menu.

Version 0.9.133

  • The Auction House has its own neon sign on the main menu.

Version 0.9.132

  • The Auction House has a new look: a neon black-market room with lots laid out as cards, a live ticker of what's ending soon and where the bidding wars are, and lots that flash when someone bids (it checks every few seconds).
  • Quick bid buttons (+10%, +25%, +50%), a countdown that turns red in the last minutes, coins flying when you bid, and SOLD, WON and LISTED stamps. Selling has sliders and a receipt showing what you'll get.
  • The Auction House is on the main menu now, where Profile was: your profile is the picture at the top left.

Version 0.9.131

  • Auction House: sellers set a reserve (the lowest bid they'll take) and can add a Buy Now price. Anyone can buy the card outright at that price until the first bid; once someone bids, Buy Now is gone and it's a bidding war to the end.
  • Whoever wins an auction, or buys one now, gets a mail saying they won, and the card is in their collection straight away.
Older updates (157)

Version 0.9.130

  • The Auction House (in the Shop): sell your cards to other players for Karat, and bid on theirs. Auctions run 24 hours; a bid in the last 2 minutes keeps one open 2 minutes more. Your bid's Karat is held until someone outbids you, then it comes back and your mailbox tells you.
  • To trade: level 5, an account at least 7 days old and a confirmed email (or a Steam account). Each rarity has a lowest and highest price, listing costs 5% of the starting price, and a sale pays a 10% fee.
  • Copies your decks use can't be sold, nor a boss's prize. Using more than one account to move cards or Karat between them is against the terms.

Version 0.9.129

  • Captain Marlow: while Dormant, once per turn, when one of your characters Downs an enemy character, PLUNDER the top card of your opponent's deck (was: at the start of your turn).
  • Pirates cards: Pickpocket and Buried Treasure cost 1 Authority (were 2), Black Flag 3 (was 4). Barnacle Bess 1100 / 1100 and BLEED 300 (was 900 / 1000, BLEED 200). Bilge LV1 600 / 400, Gil the Grave Robber LV1 500 / 700, Dock Rat 700 / 400, The Fence 900 / 1200, Fogbank Finn 1700 / 1100.
  • Turf Defense: Captain Marlow gets 1 less Authority a turn on every level, so his crew's cheaper cards don't make him harder.

Version 0.9.128

  • Turf Defense with a friend: pick a boss level and press INVITE A FRIEND. Your friend gets an invite, and the two of you go straight in together.
  • A turn clock you can see: online, the seconds left sit in a ring on the right of the board, under the phases, and turn red in your last 15. Under it, the game says whose move it is for as long as it lasts (YOUR MOVE, or who is deciding), so you always know when you're waiting on someone.
  • The card panel on the left is useful when you're not hovering a card: the last card played and by whom, the last few things that happened, and when the rival leader Awakens.
  • Captain Marlow: while Dormant, at the start of your turn, PLUNDER the top card of your opponent's deck (was: once a turn when you play a Hustle).
  • Smarter SILENCE: the CPU (and the order targets are offered in) now silences the character with the most effects still to come, not the card that was just deployed. Black Flag plays much better for it.
  • Fix: the Card Library counted an owned token as an extra card (314 shown, 313 in your collection).

Version 0.9.127

  • Smarter CPU: it puts characters on the board before playing Hustles that only steal cards or SILENCE (like Pickpocket and Black Flag), instead of spending its turn on them with an empty front row. Easy still plays them first.
  • Pirates buffs: Red Annie Rourke hits harder at every level (LV3 now has 1500 DEF and PIERCE), and Cutpurse's PLUNDER also stops the attack.
  • Livelier screens: the clans are dealt in on the clan choice screen with their leaders floating, the Contraband bundles slide in, float and lift under the mouse (and your balance rolls up after a purchase), and the turn counter punches in each new turn.

Version 0.9.126

  • New clan: the PIRATES. Take what is theirs: PLUNDER cards from your opponent's hand, deck, Gutter and even their field, then play them against them. Their starter deck is in the Shop, along with their booster packs.
  • Turf Defense: a new boss, Captain Marlow, Harbour King, at the docks. Beat him for his prize, The Flying Dutchman.
  • CHARM and PLUNDER work with a full front row: replace one of your characters with the one you take (yours goes to the Gutter), or keep them all.
  • Pirates animations: a cannon fires when they attack, they rise from a wave when deployed, and sink into a whirlpool when KO'd. Their card back rolls with the tide.

Version 0.9.125

  • Smarter CPU: it now puts characters in ATK when they can beat something that turn (trading instead of walling up), attacks a dormant leader to promote a Striver like Malachar, takes even trades when it's behind, and uses more of its abilities. Hard plays the most like a person; FFA CPUs play on Normal.
  • New keyword INFILTRATE: the character can attack your opponent directly even while they have standing characters, and past a Guard.
  • Fix: a character that promotes as it attacks (Malachar attacking a leader) now hits with its new form's ATK instead of 0.
  • Fix: "when your opponent deploys" effects (Nix LV3's STASIS) now offer the character just deployed first.
  • FFA: no extra Authority for going later (nobody can attack in the first round anyway). Turf Defense: the boss's leader has 1.5x / 2x / 3x Influence by level.
  • Casual Brawl is a best of 3 too when both players rematch (no Rank Points). Once a Casual or Ranked series is decided, find a new opponent to play again.
  • Statuses show their numbers (BRN 200, PSN 300, BLD 100). The FFA BARRICADE badge no longer gets cut off.
  • Profiles show your most played clan and its mastery level; in a duel each player's plate shows their clan and mastery. A friend's profile shows their clan mastery, best cards and recent matches, which you can watch.
  • New accounts pick a profile picture after choosing their clan.
  • Turf Defense's boss list and the Achievements look panel scroll, and each profile picture shows once.
  • Tutorial: pressing KEEP THIS HAND early no longer gets you stuck.

Version 0.9.124

  • Gutter abilities: some cards can act from your Gutter (In your Gutter: ...). When one is ready your Gutter glows teal: click it and press USE under the card. Once per turn each, on your turn; some cost the card itself (it is EXILED).
  • New keyword PLUNDER (for the coming Pirates clan): take a card from your opponent, from their hand, the top of their deck, their Gutter, or one of their characters for good. Plundering the Gutter takes a card before it can rise or use its Gutter ability.
  • How to Play has pages for PLUNDER and GUTTER ABILITY.

Version 0.9.123

  • The shop has a STARTER DECKS tab: every clan's starter deck, under its deck box, for 800 Karat or 400 Contraband. You get its 40 cards, its Hideout and its leader, and the deck is added to your Deck Builder ready to play (a deck you already have is never replaced).
  • Ranked rematches: the next game of a series only happens if you both accept. Your opponent is told you're waiting.

Version 0.9.122

  • Ranked Brawl is now a best of 3: after a Ranked match, the rematch is the next game of the series. Rank Points follow the series score (whoever is ahead holds them, a level series has none), so winning the series is what counts.
  • Once a series is decided, a rematch is a friendly match. The results screen shows the series score.

Version 0.9.121

  • Ranked Brawl is now against other players only: it has its own queue (never mixed with Casual), and wins earn Rank Points while losses cost some. The CPU is still there in VS CPU.
  • The turf map counts a Ranked win as an online win (+3).

Version 0.9.120

  • How to Play has a page for every keyword (POISON, STASIS, UNDEAD, DOUBLE OR NOTHING...) and a new CARD TERMS tab that explains what card text means: PROMOTE, the Hideout, ACTIVATE, sacrifices, tokens, the Gutter, searching, "can't be targeted" and more. Each page shows real cards that use it.

Version 0.9.119

  • A fresh full download of the game. Updates from here on are small again (they had grown to over 600 MB).
  • The update screen always turns cards over while it downloads, even before any card pictures are on your computer.

Version 0.9.118

  • The first 20 Neutral cards are here, from Street Rat to Mack "Undisputed" Malone.
  • The AlleyWay Brawlers card back (Neutral cards') now moves like the clan backs: rain falls through the streetlight over the logo, the light hums, a glint slides across the logo and drops ripple the puddles. Hover it and the light brightens.

Version 0.9.117

  • Neutral cards are coming: cards from no clan that go in any deck. They drop from every clan's booster packs (about 1 card in 5), have the AlleyWay Brawlers card back, and fight like the street: a streetlamp flickers on as they land, they hit with a comic-book POW!, and a KO sends them spinning, seeing stars.
  • A deck now holds only its leader's clan and Neutral cards. The Deck Builder shows only the cards that fit, AUTO-FILL keeps to them, and choosing a leader from another clan asks before taking the other clan's cards out.

Version 0.9.116

  • Turf map fights have no difficulty choice any more: each district's gang has a star rating this week, from 1 star (a pushover) to 5 stars (the toughest, with the best rewards).
  • The stars show under each district on the map, in its details, and on the gang's picture during the fight.
  • 4 and 5 star gangs start with 9000 Morale, and 5 star gangs get +1 Authority every turn. Beating a 5 star gang is worth +3 influence and the best rewards in VS CPU.

Version 0.9.115

  • The CHAT tab now tucks into the bottom-right corner and slides out when your mouse comes near it.
  • Turf map fights: you now face the gang that runs the district, under their own name and picture.
  • CPU opponents no longer show a level or ONLINE.
  • The Arsonists Molotov looks more 3D: a round glass bottle tumbling end over end, its shadow and firelight on the board below, a smoke trail, and burning fuel spreading across the floor.
  • The main menu top bar is sharper on big screens.

Version 0.9.114

  • Chat with your friends from anywhere, even mid-match: open the CHAT tab on the right edge of the screen.
  • New messages pop up at the bottom right (click to reply), and the CHAT tab counts unread ones. Messages sent while you were offline show up when you log in.
  • Free-for-all matches now take place in any of the game's arenas (or the Crossroads), picked by the arena roulette.
  • Damage and healing numbers no longer cover the Morale they change.
  • Replays show the replayed player's name and picture on their side.

Version 0.9.113

  • Emotes are much easier to read: a clean font, proper speech bubbles and smoother animations.
  • The Molotov on the Arsonists card back now burns.
  • The update screen shows the game's cards turning over while it downloads.
  • The card panel in a duel shows your own card back (it briefly showed the Arsonists back).
  • Fixed: pressing Esc while choosing the CPU difficulty could leave a black screen. Esc now closes any pop-up instead of leaving the screen behind it.
  • The old duel background is gone: conceding shows the match's arena.

Version 0.9.112

  • New arena: The Caldera, the floor of an active volcano, with flowing lava, heat haze and rising embers. It is in the arena roulette and on the turf map.
  • Turf Defense: Cinder, the City Burner, is here. Beat him in The Caldera for his prize, Pyra, the Undying Flame.

Version 0.9.111

  • A new clan: the Arsonists! Led by Cinder, they set enemies BURNING, STOKE the fires and cash in on every enemy that burns. Pick them as your starter clan or find them in their own card pack.
  • Coming soon to Turf Defense: Cinder, the City Burner, with a new boss-only prize card.

Version 0.9.110

  • New card effects for the Arsonists: Ambushes that only spring on a BURNING attacker, and effects that happen only if an enemy is BURNING or only when attacking a BURNING character.

Version 0.9.109

  • Decks can now have 40 to 60 cards (still up to 3 copies of a card).
  • Turf Defense: you can see your teammate's hand and face-down cards.
  • Turf Defense: the boss no longer shuffles its Gutter back into its deck. Bosses now have 60-card decks and draw fewer extra cards (none on Street, 1 on Hard and Nightmare).
  • New card effects can pick out characters with any status (only POISONED ones, for each STUNNED enemy, and so on).

Version 0.9.108

  • Cards can now target several enemies or allies of your choice ("up to 2 enemy characters"): you pick them one after another, and can stop early.

Version 0.9.107

  • New rules for an upcoming clan: STOKE, a BURN that builds on a burn already there, and effects that count or only hit BURNING characters.

Version 0.9.106

  • Every clan now has its own K.O.: Militia cards are blown up, leaving a smoking scorch mark; Wildcard cards burst into a hand of playing cards that scatters; Underworld cards are pulled down into a violet rift.

Version 0.9.105

  • Behind the scenes: a new clan is on its way. Its card back, emblem and battle animations are in the game, ready for when its cards arrive.

Version 0.9.104

  • Sharper arenas, turf map and menu backgrounds: every arena, the FFA crossroads, the lobbies, the turf map and the menu backgrounds were upscaled to 2.5 times their size (the turf map 3 times), so they stay crisp on big screens and when you zoom into the turf map.

Version 0.9.103

  • New: Photosensitive Mode (Settings > Gameplay). It turns off flashing, flickering and strobing across the game: a Striver promotes with one slow change instead of flickering between its forms, and there are no screen flashes, impact frames or white hit-flashes on cards, no twinkling glints, no lightning or blinking lights in the arenas, and no flickering faces or neon signs.
  • Screen Shake & Flashes set to Off now also covers the after-match screen.

Version 0.9.102

  • Turf Defense: the boss no longer loses by running out of cards on Hard and Nightmare. With nothing left to draw, it just skips the draw.

Version 0.9.101

  • Fixed: Herald of the Hollow Throne now promotes when it's Downed (any card that promotes on being Downed does).
  • Fixed: UNDEAD characters rise even if they were Downed before being KO'd.
  • FFA: Checkpoint Zero (and anything that happens "at the end of your opponent's turn") goes off once a round, at the end of the turn just before yours, not after every opponent's turn.
  • Fixed: a face-up Continuous Ambush like Checkpoint Zero is no longer offered to spring again when you're attacked (it played its animation and did nothing).
  • UNDEAD and SHIELD can't be given to a character that already has them.
  • Fixed: in FFA a card sent back to another player's hand could show face-up as a "?".
  • Balance: Briar, The Colonel, Bastion, Widow Thorne, Vincent Vale, Lady Fortune and Jayden changed (zoom in on a card to see its new text). New art for Sergeant "Big Iron" Kowalski.

Version 0.9.100

  • Fixed: the Resolution arrows sometimes stopped responding after a change.
  • Fixed: a lower resolution in fullscreen made the whole game look soft and pixelated. Fullscreen is now always drawn at your screen's full resolution.
  • Settings: Resolution is one list: your screen's own (NATIVE, fullscreen) and the window sizes that fit your screen. Window Mode follows what you pick.

Version 0.9.99

  • Settings: Resolution now works in fullscreen too. It offers your screen's own resolution (NATIVE) and lower ones, which draw the game smaller and stretch it to fill the screen (faster on slower PCs). In windowed mode it sets the window size.
  • F11 switches between windowed and fullscreen and remembers it.

Version 0.9.98

  • Veteran cards: no more badges. A veteran card now shows in its frame: a bronze, chrome or gold rim, and plated metal (chrome and gold shine), while the clan colours stay.
  • Card XP: every match you play a card in earns it XP (a win earns more). Zoom in on a card or open it in the Card Library to see its XP and how far it is from the next veteran rank.
  • Settings: the left/right arrows now always go the way they point (the left arrow sometimes went forward).
  • Settings: the game now starts at 1920 x 1080 (borderless fullscreen). New Graphics Quality option (High, Medium, Low), plus Arena Effects and Animated Card Art, for slower PCs. Window sizes too big for your screen are no longer offered.
  • Main menu: the Turf Map has its own neon sign.

Version 0.9.97

  • Fixed: veteran cards now show their bronze, silver or gold badge (the badge art was missing from the game).
  • Fixed: the turf map's blurred city edges, which didn't show in the installed game.
  • Profile: OPEN SAVED REPLAY no longer covers your best cards.

Version 0.9.96

  • RECONNECTING: if your game crashes or your connection drops mid-match, open the game again (or wait for it to reconnect) and you go straight back into the match. Your seat is kept for 60 seconds, and your clock waits for you. Your opponent sees a countdown: WAITING FOR OPPONENT TO RECONNECT. This works in Turf Defense and free-for-all too.
  • THE STREET SCHOOL: the tutorial now teaches with real cards. Arrows point at every part of a card, and there is a class on every kind of card (Brawlers, Strivers, Heavies, Leaders, Hustles, Ambushes), every keyword, and how to earn Karat, packs, levels and ranks. Open it any time from How to Play.
  • Replays: the server keeps your last 3 matches. Press SAVE on one in your Profile to keep it on your computer (in Downloads), and OPEN SAVED REPLAY to watch it later.
  • Turf map: FIGHT HERE no longer freezes, and the match is fought in the district you picked (no arena spin).

Version 0.9.95

  • The turf map is now the city itself: every district sits on its landmark, glowing in the colour of the clan that holds it, with a flickering red ring when it is close to changing hands. The city is alive with rain and lightning, searchlights, neon, traffic, koi, crows and drifting fog. Scroll to zoom in and drag to look around.

Version 0.9.94

  • Veteran cards wear their badge: bronze for Seasoned, silver for Battle-Scarred, gold for Street Legend.

Version 0.9.93

  • THE TURF MAP (main menu): the city is split into districts, one per arena. Every match you play wins influence for your deck's clan in the district it's fought in. Each week a district goes to the clan with the most influence there, if it beats the local gang that runs it. When the week ends, everyone who fought for a clan in a district it took earns Karat, and the district's top fighter (its boss) earns more. Open a district to see the standings, or FIGHT HERE for a CPU match in it.
  • VETERAN CARDS: the game now counts your wins with each card you play. At 5, 15 and 40 wins a card becomes Seasoned, Battle-Scarred and then a Street Legend. Battle-Scarred cards get a holo foil and Street Legends a gold foil, which your opponent sees too. Your progress shows when you zoom a card in the Card Library.
  • New Ranked Brawl rank emblems, from Rookie to Legend.

Version 0.9.92

  • Fixed: an effect that happens when a character attacks (like Alysse's STASIS) is now chosen before the brawl, so you can't pick a card that's about to be knocked out. Any target choice only offers cards still on the field.
  • Fixed: an ACTIVATE ability with a follow-up (like Ruby Reyes: heads draws 2, tails draws 1) is one ACTIVATE, not two.
  • Setting an Ambush no longer shows your opponent how much Authority it cost (that gave away which Ambush it was). Your Authority shows as if you hadn't paid until it refills.

Version 0.9.91

  • MARKED is now a keyword: it is coloured in card text, and hovering it explains what it does.

Version 0.9.90

  • New card effect: MARKED. While you have it face-up, you can see your opponent's hand and face-down cards (shown with a red edge; hover one to read it). The first card with it is Marked Cards.

Version 0.9.89

  • The tutorial only lets you make the move it asks for: other cards stay in your hand, menus only show the asked-for choice (no DEF or face-down when it asks for ATK), only the right target lights up, and END TURN is greyed out until it is the step.

Version 0.9.88

  • Turf Defense is harder: every boss has more Morale, more Authority and extra cards each turn, and plays smarter on Street. Hard and Nightmare are tougher too.
  • Turf Defense: the boss can now attack on its first turn (it goes after both of you).
  • Underworld cards no longer look washed out on bright arenas like the Koi Garden: their frames had see-through gaps.

Version 0.9.87

  • The Choose Your Clan screen: each clan's description and card count now fit inside its panel.
  • New Nebula and Wildcard starter decks, using newer cards: all four starters are now about even with each other. Existing Nebula and Wildcard Starter decks were updated to match, and any cards they needed were added to your collection.

Version 0.9.86

  • Cards with "?" ATK and DEF (like Malachar) keep the stats their own ability gives them while they're Downed, instead of dropping to 0. Their other abilities still stop while Downed, and SILENCE still takes everything.

Version 0.9.85

  • Turf Defense prizes: beat a boss on Street the first time to win its own card. The Archon gives Herald of the Horizon, Graves gives Iron Lieutenant Kessler, Vale gives Lady Fortune, the House Dealer, and Veyr gives Herald of the Hollow Throne, with all three of its levels.
  • Boss prizes only come from bosses: they're never in packs and can't be crafted or scrapped. The Card Library shows which boss to beat.
  • New keyword: REMAINS. A token with REMAINS goes to the Gutter when it's KO'd or sacrificed, instead of vanishing. Skeleton tokens now have REMAINS, so they fill your Gutter.

Version 0.9.84

  • Getting ready for Steam: the Steam version will sign you in with your Steam account, unlock achievements on Steam, and sell Contraband through the Steam wallet. Players with an email account can link Steam to it.

Version 0.9.83

  • New keyword: BRITTLE. A BRITTLE character is KO'd instead of going Down, so it doesn't sit on the field. Skeleton tokens are now BRITTLE.
  • Fixed: "When it's Downed" abilities now also happen when an effect Downs the character (DOWN, SHOCK...), not only when it loses a brawl.

Version 0.9.82

  • Livelier arenas: rats scurry through the Back Alley, the Graveyard and the Crypt, crows cross the Graveyard, the casino roulette ball spins, Frozen Lake cracks underfoot, the Pit crowd jostles, and neon tubes, lanterns, lamps, chains, branches and steam all move.
  • New card abilities for future cards: TAX (your opponent gets less Authority next turn), cards that make your opponent's cost more, and shuffling your Gutter back into your deck. New triggers (when your opponent plays a Hustle, when you PROMOTE, when an ally is Downed, when you gain Morale, when a card is milled or discarded), effects on the characters next to a card or the enemy across from it, and new conditions and "for each" counts.
  • Fixed: the Graveyard's bats caused errors mid-flap; Underworld's name was hard to read in the Card Library and achievements; "a Underworld deck"; the "you're out" panel in free-for-all and Turf Defense no longer covers another player's big moment.
  • How to Play explains the game modes (Free-for-all and Turf Defense).

Version 0.9.81

  • New mode: TURF DEFENSE. Team up with another player against a clan boss: The Archon Ascendant, Warlord Graves, Vincent Vale or Veyr, the Hollow King. Pick it in Fight Mode and quick match.
  • Each boss has three levels (Street, Hard, Nightmare) with far more Morale, extra cards and Authority each turn, and phases that turn the fight as its Morale drops, with cutscenes and lines of its own.
  • Beat a boss on Street for its prize card. First clears pay Karat, XP and free packs and open the next level; three new achievements.
  • When someone is looking for a partner, everyone online gets a pop-up to join them.

Version 0.9.80

  • Fixed: a character that promoted, came back or Awakened during your opponent's turn couldn't attack on your next turn.
  • The Underworld clan is here: 41 new cards, Underworld booster packs, and a free Underworld Starter deck for everyone.

Version 0.9.79

  • A token's card details and zoom now show the same artwork as the token on the field, and say TOKEN.

Version 0.9.78

  • Three new arenas: The Clockwork Tower (a turning gear, flickering lanterns and drifting dust over brass), The Shattered Realm (shimmering mirror shards and drifting rubble in a violet void) and Koi Garden (koi swimming under the water, ripples from the bamboo spout and falling cherry blossom), each with its own board.
  • EXILE is now a keyword: "EXILE one enemy character" removes it from the game for good.
  • New card effects can target the character being attacked ("Give the attacked character UNDEAD").

Version 0.9.77

  • SILENCE no longer stops a Striver from PROMOTING: its other effects still switch off.
  • New card effect: Morale damage to yourself ("If tails, you lose 500 Morale").

Version 0.9.76

  • New card effects: characters brought back from the Gutter, or called in from the deck, can come in DEF position.

Version 0.9.75

  • A leader that Awakens at low Morale, like General Graves, now takes the field the moment your Morale drops low enough, even in the middle of your opponent's attacks.
  • New card effects: send the top cards of your own deck to your Gutter, or a card of your choice from your deck to your Gutter.

Version 0.9.74

  • A fresh full download of the game, so updates are small again. In-game updates no longer give up on a slow connection: they keep going as long as the download is moving.

Version 0.9.73

  • New card effects: "for each" counts can count one kind of card, such as each character in your Gutter (not Hustles or Ambushes).

Version 0.9.72

  • Controller support: Xbox, PlayStation and Steam Deck controllers work everywhere. The left stick moves a pointer and the D-pad jumps between buttons and cards; A selects (hold to drag), X zooms in on a card, B goes back, Y moves to the next phase. Every button is listed in Settings, Controls.
  • Settings has a new Account tab: read the privacy policy and terms of service, or delete your account.

Version 0.9.71

  • Coin flips and die rolls are now real 3D: the coin spins through the air, glinting, and settles with a wobble; the die tumbles, bounces and lands on its number.
  • New victory and defeat screens.
  • New card effects: tribute one of your characters (or the one you just deployed) and this card gains its ATK and DEF; "When it attacks a leader"; cards whose ATK and DEF are "?" (set by their effects); SILENCE that lasts as long as the card stays on the field.
  • The level badge on the menu shows your level by itself. Text that ran outside the turn box and the card details panel now fits.

Version 0.9.70

  • New level badges for all 50 levels: a new emblem for every rank title, from Street Prospect to King of the Streets, gaining a chevron each level.

Version 0.9.69

  • AlleyWay Brawlers is now on Mac (Apple Silicon and Intel). Mac and Windows players share accounts and play each other online.
  • New card effect: you take no battle damage from brawls involving this card.

Version 0.9.68

  • Underworld characters now rise from the grave properly: the ground splits in glowing cracks, spectral fire roars up and the character burns into view from its feet up as souls curl away.
  • Underworld attacks: a rune circle opens and horned skulls wreathed in violet fire fly out, bursting into flame and bone on the target.
  • Nebula: a swirling vortex portal and a flowing plasma beam. Militia: fireball muzzle flashes, glowing tracers, shell casings and a dust plume when the airdrop lands. Wildcard: gold flames and card suits on every hit and deal.

Version 0.9.67

  • Tokens can come in several artworks: each one that comes onto the field shows one of them (the same on both players' screens).
  • An Equip that changes other characters when it's played (e.g. all enemies lose ATK) now keeps that change while the Equip stays on the field; before, it was lost at once.

Version 0.9.66

  • Six new arenas: The Graveyard (the Underworld's home: candlelit graves, creeping mist, ghost lights, blowing leaves and bats), Glowshroom Grove, The Lab, The Docks, Frozen Lake and Dust Bowl. Forward Base is now the Militia Outpost.
  • Every arena has come alive: flickering candles and lanterns, rolling fog, rippling water, falling rain and snow, glittering ice, heat haze, swaying banners and tarps, sweeping searchlights, bubbling tanks, fireflies, spinning rooftop fans, blinking beacons and the odd flash of lightning.
  • New play mats: frosted ice on Frozen Lake, a glowing hologram grid in The Lab, rope on The Docks, spray-painted stencils at the Militia Outpost, burnt markings in the Dust Bowl and spectral lines in The Graveyard.

Version 0.9.65

  • New card effects for the Underworld: a Dormant leader can make all your characters UNDEAD (or give them LIFESTEAL), cards can give a character UNDEAD, raise a character from the opponent's Gutter to fight for you, and exile cards from the opponent's Gutter so they never come back.
  • New ACTIVATE cost: exile cards from your own Gutter. Cards can also count the cards in your opponent's Gutter.
  • Exiled Gutter cards burn away in violet flame; a character made UNDEAD shows an UNDEAD marker.

Version 0.9.64

  • Your Hideout is now yours to build: in the Deck Editor, click a Striver's level 2 or 3 card to put it in the deck's Hideout (up to 3 of each). Higher levels no longer go in by themselves.
  • A Striver can only promote to a level that is waiting in your Hideout. The Deck Editor warns you when one is missing; + ADD ALL puts in every level your deck's Strivers need.
  • Starter decks come with their Hideout filled. Decks you made before keep their old Hideout until you save them again.
  • Deck codes now include the Hideout.

Version 0.9.63

  • Two new arenas: The Crypt (torches, rising embers and violet glowing slots) and Forward Base (floodlights and glow sticks).
  • Underworld clan (cards coming soon): its characters climb out of a grave when summoned, hurl glowing skulls when they attack, and its card back comes alive (red cracks pulse, mist drifts, the skull's eyes glow).
  • Wildcard characters are now dealt onto the table, spinning, with a burst of chips.

Version 0.9.62

  • New keyword CHARM: take control of an enemy character until the end of the turn. It can attack for you, then goes back to its owner.
  • New keyword UNDEAD: the first time it's KO'd, it rises from the Gutter at the end of the turn, in DEF with half its ATK and DEF.
  • New effects: PROMOTE one of your Strivers (Hustles and Activate abilities), a Heavy dealing the ATK it sacrificed as Morale damage, and deploy triggers that hit "that character" (the one just deployed).
  • Continuous Ambushes can be flipped face-up without an attack once they've been set since an earlier turn: on your turn (click it), or when offered at the start of your opponent's turn and after they deploy.
  • Characters can now be immune to SILENCE, BOUNTY and CHARM too.

Version 0.9.61

  • Deck Editor: a HIDEOUT list under your deck shows the higher levels of your Strivers that come along (every copy you own, up to 3), and the ones you haven't collected yet.
  • Adding a Striver warns you if you haven't collected its higher levels (it can't promote past them).
  • Zooming into a card shows its evolution line on every screen, the Deck Editor included.
  • Saving a deck that isn't your active deck asks if you want to make it active.
  • Your active deck shows in the bottom-left while you search for a match.

Version 0.9.60

  • Strivers can promote on your opponent's turn even if they promoted on yours (e.g. Penny Harlow LV2 on heads). Once per turn still applies, and a message now says when a Striver can't promote again this turn.
  • Rain only falls (and is heard) on the Back Alley and the Rooftop; the Pit and the casino have a crowd, the others are quiet.
  • Going second shows your bonus Authority properly (2 / 2, not 2 / 1).
  • A card sent back to your opponent's hand no longer gets stuck big over your hand.
  • An attacker whose attack is negated goes back to its place.
  • Opening Wildcard packs: the roulette no longer shows over the cards you pulled.
  • DOWNED (and "can't attack yet") explain themselves when hovered, and zooming into a card on the field explains its statuses.
  • Brawl-only boosts show: "+700 ATK" pops up over the card before the fight.
  • SILENCE shows a crossed-out speech bubble on the card; EQUIPPED shows a gold chain link.

Version 0.9.59

  • The Wildcard card back's roulette wheel turns more slowly.

Version 0.9.58

  • A character with a BOUNTY on it now wears a little WANTED poster showing how many cards it pays.
  • The Wildcard card back comes alive: its roulette wheel turns, with a ball rolling round it.

Version 0.9.57

  • An Equip's ATK / DEF bonuses now go away when the Equip is destroyed or leaves the field.
  • Characters put onto the field by an effect (called in from the deck, brought back from the Gutter, tokens) now count as deployed, so "when deployed" and "when you deploy another character" effects (like Rook promoting) go off.

Version 0.9.56

  • When an effect puts cards onto a full field (e.g. All In, bringing a character back, tokens), you choose whether to replace one of your characters for each card that does not fit, and which one. The replaced character goes to the Gutter.

Version 0.9.55

  • A card made cheaper now shows its new cost in a small, clean badge in the corner, and only while it is in your hand.

Version 0.9.54

  • Ambushes: any of their effects can also negate the attack (e.g. put all enemies in STASIS and negate the attack).

Version 0.9.53

  • Ambushes: effects that ask you to pick a target now happen before the brawl, not after it, so an attacker that loses ATK can lose the brawl. The attack goes on unless the Ambush negates it (or Downs, removes or freezes the attacker in STASIS).
  • A coin flip or die roll on an Ambush's "the attacker loses ATK" now counts.
  • New Ambush effect: negate the attack.

Version 0.9.52

  • New effect: set a character's ATK and / or DEF to a number (e.g. an Ambush that makes the attacker 100 / 100), for the turn or for good.
  • DOUBLE OR NOTHING is a keyword now: hover it to see how the bet works.

Version 0.9.51

  • DOUBLE OR NOTHING is now your choice: bet on a coin (heads, it happens twice; tails, not at all) or take the effect once.

Version 0.9.50

  • LOADED DICE is highlighted as one keyword (both words) on cards, in tooltips and in How to Play.

Version 0.9.49

  • New effect: destroy your opponent's Hustle or Ambush cards, face-up or face-down.

Version 0.9.48

  • New effect: destroy your opponent's face-up Hustle or Ambush cards (Continuous and Equip), and everything they were giving goes with them.
  • "Destroy face-down cards" now only hits face-down cards, as it says.
  • LOADED DICE is a keyword: hover it to see what it does.

Version 0.9.47

  • Wildcard's card-throwing attack is smoother: any card from a normal deck, tumbling through the air on a trail of light, thudding into the target with a wobble, and a gold court card or ace to finish a big hit.

Version 0.9.46

  • Wildcard characters get their own attack: they fan out a hand and throw a volley of spinning playing cards at the target, with a gold ace thrown hard on a big hit.

Version 0.9.45

  • Equips: once you've chosen who to equip, the Equip's effects go straight to that character, instead of asking you to choose again.

Version 0.9.44

  • Fixed dark patches flickering on the arenas: a neon light that stutters now dims instead of going black, only real neon tubes do it, and the arenas without neon signs (The Pit, The Observatory, The Junkyard, The High-Roller Table) don't stutter at all.
  • A Striver's evolution is a little quicker.

Version 0.9.43

  • A new way for leaders to Awaken: after winning a number of coin flips or die rolls in a game. A leader waiting on its luck shows LUCK 3 / 5 each time one comes up, and READY TO AWAKEN when it's there.

Version 0.9.42

  • The Wildcard booster pack gets its BOOSTER PACK plaque, like the other clans' packs.

Version 0.9.41

  • Art for the coming Wildcard clan: its booster pack, deck box, crest and card back are in the game, ready for its cards.

Version 0.9.40

  • Four new arenas, each with its own board and its own life: THE PIT (chalk lines on concrete, spotlights breathing, dust in the light, camera flashes in the crowd), THE OBSERVATORY (starlight outlines over a glass floor of twinkling stars and shooting stars), THE JUNKYARD (rust-orange paint, a flickering floodlight, welding sparks and embers) and THE HIGH-ROLLER TABLE (gold-rimmed spots on the felt, a spinning roulette wheel, cigar smoke and glints on the chips).

Version 0.9.39

  • The arena is picked like a slot machine: when both players are in (on Scissors Paper Rock), or as a CPU match starts, a box flicks through the arenas and lands on the one you'll fight in. Both players get the same arena.
  • A Striver's promotion no longer counts as deploying a character for other cards, so it can't set off "when you deploy" effects (or other promotions). Its own "when deployed" effects still happen.

Version 0.9.38

  • A new Striver evolution: the card rises into a pillar of light with energy rings orbiting it, becomes a cocoon of light that morphs between its forms on a quickening heartbeat, then bursts apart in shards as the new form spins in. Its level stars fill and its ATK / DEF count up to their new values.

Version 0.9.37

  • Coin flips show the stakes: HEADS · DOUBLE! with a burst of gold, or TAILS · NOTHING. A LOADED DICE re-roll announces itself.
  • Ranking up takes over the screen: the results behind it no longer show through.

Version 0.9.36

  • New card rules, ready for the next clan: DOUBLE OR NOTHING (flip a coin: heads, the effect happens twice; tails, not at all) and LOADED DICE (once per turn, a flip or roll of yours that fails is tried again).
  • How to Play explains both.

Version 0.9.35

  • Strivers evolve in style: the card rises to centre stage as energy spirals in, flickers between its forms, bursts into its new one and shows its new level and stats.
  • A Striver keeps its buffs, debuffs and Equips when it evolves (its statuses still clear).
  • A Striver can't use its Activate abilities on the turn it evolves (like a fresh deploy, it waits a turn).
  • Deck searches are private: your opponent sees that you searched, not what you found (unless the card says to reveal it).

Version 0.9.34

  • A new arena: the Rooftop. Each 1v1 match is fought on the rooftop or in the back alley, a coin flip.
  • Free-for-all has a new crossroads, with the Militia and Nebula crests glowing on its corner signs.
  • The four free-for-all boards sit close together round the middle, with bigger cards, so every board is easy to see.

Version 0.9.33

  • Zooming into a Striver shows its evolution: click any level (or press the arrow keys) to zoom into that card.
  • In a match, right-click a card to zoom in on it, Striver levels included. Right-click still cancels when you're placing or aiming a card.

Version 0.9.32

  • The Card Library and Deck Builder run about four times smoother (the light running round Rare and better cards was slowing them down).
  • When you've nothing left to play, the next-phase / END TURN button glows gold.
  • The battle log is solid: the card panel no longer shows through it, and its notes read normally ("No attacks on turn 1").
  • In the Deck Builder, how many copies are in your deck sits under the card's name instead of over it.
  • The Card Library's card count is no longer hidden behind the type list.

Version 0.9.31

  • Choosing a clan tells you how it plays.
  • The login screen fans out the leaders and Legendaries behind a floating logo.
  • AUTO-FILL in the Deck Builder picks your leader's clan first.

Version 0.9.30

  • The CPU plays smarter: it values walls for their DEF (and Guard), counts what a card does when deployed, sets clear walls down in DEF, and is readier to sacrifice for a Heavy. Militia CPUs in particular put their Heavies and Sergeant Ironwall to work.
  • The battle log no longer repeats a card's name ("Megan Downs Kade", not "Megan: Megan Downs Kade").

Version 0.9.29

  • New achievements: Archivist (own 60 different cards), Master Forger (craft a Legendary) and Dedicated (claim day 7 of the daily reward).
  • The Free-for-all lobby's open seats search through faces until someone sits down.
  • Your friends list puts requests and whoever's online at the top.
  • Select Battle Mode tells you when today's first-win bonus is still waiting.
  • The Shop shows each pack's odds: a Rare or better every time, Epic or better in about half of packs, a Legendary in about one in seven.
  • Messages that pop up at the bottom stack instead of covering each other, and show over popups.
  • Your profile shows off your best cards.

Version 0.9.28

  • Searching for an opponent is a face-off: you on one side, VS in the middle, and the rival's frame flickering through faces until someone's found.

Version 0.9.27

  • How to Play shows real cards for each section, and its Brawls page now says what attacking into DEF costs (it said a failed attack cost nothing, which stopped being true in 0.9.20).
  • New setting (Gameplay): Screen Shake & Flashes: full, reduced or off, for duels and pack openings.

Version 0.9.26

  • New: the Daily Reward. Claim it once a day for Karat and Dust, growing to a free pack on day 7. Miss a day and the track starts over.
  • New loading tips for Striver stars, attacking into DEF, luck, crafting and the Leaderboard.
  • Ranking up is a moment: your new rank's badge slams in under light in its colour. Ranked results show the Rank Points you won or lost.
  • The Deck Builder lists each Striver once (its stars show its levels, which come along in your Hideout). Choose STRIVERS to see every level.

Version 0.9.25

  • Crafting a card is a reveal: the Dust pulls together, a flash, and the card turns in under light in its rarity's colour before it goes into your collection. The Dust count runs down as you spend it.
  • Tooltips and dropdown menus match the game.
  • Fixed: in Free-for-all, words floating up mid-board no longer cover the "You finished" panel.

Version 0.9.24

  • New: the Leaderboard. The top three on a podium, everyone by Rank Points under it, and where you stand. Open it from Select Battle Mode or your profile.

Version 0.9.23

  • The screens with their own scene are part of it now: panels are frosted glass, and the Deck Builder's collection lies on the workbench, each card set down by hand.
  • The duel's side panels are glass too: the arena shows through them.
  • Battle modes show real cards: the clan leaders face off for Casual, a hidden hand for the CPU, a four-way fan for Free-for-all; they open up when you point at them.
  • Your profile is a player card: your picture framed in your clan's colour, your rank badge beside it.
  • A zoomed card explains its keywords, and a Striver shows its whole line with the level it's at lit up.
  • Choosing a clan lights it up in its colour.

Version 0.9.22

  • Striver cards show their level as stars: LV1 of a 3-level Striver has one gold star and two to earn.
  • New card effects: JAM (no Ambushes until the end of their next turn), REWIND (undoes ATK / DEF changes), BARRICADE (blocks Morale damage), and effects that hit only characters with a status or in DEF / ATK position.
  • Fixed: Sprintz never stood back up at the end of your turn; Star Cartographer discarded 3 cards instead of 2.
  • Fixed rare freezes when an attack's own effect removed its target, or when one KO set off another.
  • Cards feel heavier: a lifted card's shadow falls further away, lost Morale lingers on the bar before it drains, and the menu XP bar fills with what you just earned.

Version 0.9.21

  • New art: the Shop, Card Library, Deck Builder and Achievements screens each have their own background, filled with real cards, packs and clan crests.
  • Clan emblems on the results screen, new achievement icons, and a game icon.
  • The main menu alley has clean walls.

Version 0.9.20

  • Rules: attacking a character in DEF position and falling short now costs you the difference in Morale, as it does against ATK.

Version 0.9.19

  • New Nebula cards: Star Cartographer, Gravity Inversion, Black Hole and Alysse.
  • The CPU only swaps ATK and DEF when it makes the enemy easier to beat.

Version 0.9.18

  • Loot can draw and discard different numbers of cards (draw 2, discard 1).

Version 0.9.17

  • New card effect: CLEANSE takes away STASIS, FREEZE, STUN, SUPPRESS, SILENCE, POISON, BURN, BLEED and BOUNTY.
  • Ready for more clans: the shop scrolls through the packs, the Card Library picks a clan from a list, and the clan choice, clan mastery and collection screens fit them all.
  • Fixed: a leader on the field could be sent back to the deck or removed from the game.

Version 0.9.16

  • A pop-up in the corner when one of your friends comes online.
  • New card effects: loot, send a card back on top of its deck, exile, swap ATK and DEF, BOUNTY and LIFESTEAL.

Version 0.9.15

  • Luck: cards can flip a coin or roll a die. You see the coin flip or the die tumble, and whether it came up.
  • Legendary cards make an entrance when they are played, like a leader awakening.

Version 0.9.14

  • Profiles show when someone last played (or that they are online now).
  • The Contraband briefcase and count at the top of the main menu open the Contraband store.

Version 0.9.13

  • Discard prompts say why: the hand limit (only above 9 cards), the card making you discard (Adira, Doorkicker Diaz...), or an ability's cost.

Version 0.9.12

  • New victory and defeat screens: your level and clan mastery fill up with the XP you earned (with a level-up when you reach one), and the MVP card flips in with its Morale dealt and KOs.
  • Card backs come alive on your opponent's hand and on the deck and Hideout piles, and speed up when you hover them.
  • Statuses on hovered cards are coloured (DOWNED in red), and the Gutter's hint no longer shows stray text.
  • Strivers above level 1 can't go in a deck: they wait in the Hideout and come with their level 1 card.
  • New Militia cards: All Out Warfare, and Warlord Brannigan, the first Legendary.
  • Balance: Rhodes KOs when your opponent controls 3 or more characters; Orbital Strike Downs all enemies if you control 2 or fewer characters.
  • A new full download with the new menu, music and art built in.

Version 0.9.11

  • A new neon alley behind the main menu and the other menus.
  • New Militia cards: Quartermaster Vance, Doorkicker Diaz, Mortar Team, Rhodes - Tank Commander and Artillery Strike.
  • Balance: Supernova Run also draws a card, Jax and Emergency Resuscitation cost less, Orbital Strike now Downs all characters, Supply Drop is Common.

Version 0.9.10

  • Music is louder, and the rain, crowd and wind sit quietly underneath it.
  • Fixed: switching screens mid-fade could leave the music silent.

Version 0.9.9

  • Fixed: the main menu art, backgrounds and some sounds went missing after the last updates.

Version 0.9.8

  • Menus come alive: cards deal into the Card Library and Deck Builder, lift and glow when you hover them, and Rare and better cards have a light running round their border.
  • Card Library: the card you hover shows big and tilts toward your mouse, and before you hover one you get your collection at a glance, by clan and by rarity.
  • Deck Builder: cards fly into your deck, the curve animates as it changes, and a full 40-card deck gets a celebration.
  • Quests, achievements, profile stats and the mailbox animate in; claimed Karat and Contraband fly to your wallet; the main menu signs glow, and the shop packs float.

Version 0.9.7

  • All-new music: a new main menu theme, new duel music with a harder track for the final stretch, and new victory and defeat themes.
  • Real rain, crowd and rooftop wind, buzzing neon, and new sounds for the phases, buttons and Karat.

Version 0.9.6

  • Sound overhaul: new duel music that turns tense when someone is close to losing, and a victory or defeat sting at the end.
  • The streets sound alive: rain and the city around every duel, the crowd waiting while you find a match, wind on the Fight Mode rooftop, and the neon on the mat buzzes when it flickers.
  • Every phase and turn has its own sound, buttons have new clicks, and Karat jingles when you earn it.
  • Settings: a separate Ambience volume.

Version 0.9.5

  • A fresh full version of the game: from now on updates download in seconds instead of a long wait at start-up.

Version 0.9.4

  • Drag a Hustle onto the board and you choose: ACTIVATE it now, or SET it face-down to use later (or cancel).

Version 0.9.3

  • New backgrounds: Fight Mode looks out over the city from a rooftop, and finding a match (and the Free-for-all lobby) happens in an alley where the crowd waits for the next fight.
  • The duel mats come alive: the neon pulses and flickers, the wet street shimmers, rain ripples on the asphalt, haze rolls by and steam rises from the crossroads' manhole.
  • Free-for-all: no attacks until everyone has had their first turn.

Version 0.9.2

  • New duel mats: duels are played on an alley floor with the slots painted on like parking bays, and Free-for-all on a four-way crossroads with each player on their own corner lot.
  • A Hustle you set face-down can be activated straight away, the same turn, as long as you have the Authority (in any phase, the Brawl too).
  • Searching your deck (or Gutter) shows the cards you can pick: hover to read one, click to take it. Your deck is shuffled afterwards.
  • The CPU no longer plays at double speed: it waits for each move to finish on screen before making the next.
  • New card effects can hit every character on the field at once, yours and your opponents' ("DOWN all characters").

Version 0.9.1

  • Free-for-all is always 4 players: when the lobby timer runs out, CPUs take any empty seats (3 of you get 1 CPU, on your own you get 3).

Version 0.9.0

  • New mode: FREE-FOR-ALL (Fight screen). 3 or 4 players, every board on screen at once, last one standing wins. Ready up in the lobby: the match starts when 4 are ready, or after 60 seconds with CPUs filling the empty seats. 1st place counts as a win, 2nd pays half way.
  • Hustles can now be set face-down in your back row for free (SET FACE DOWN, or drop one on an empty back-row slot). From your next turn, click it to activate it in any phase, paying its Authority then.
  • Fixed: cards that search your deck (Supernova Run, Static, Supply Drop, Thomas...) could not be played in online and CPU matches.

Version 0.8.3

  • The Card Library sign is the same size as the others, and the Achievements sign no longer has a black box behind it.

Version 0.8.2

  • Card Library and Achievements have their own neon signs on the main menu.

Version 0.8.1

  • All-new pack opening: tear the pack open yourself, watch it glow with the colour of the best card inside, and turn the cards over one by one. Rares burst, Epics take centre stage. NEW cards are marked, your clan collection fills up, and you can open another without leaving.
  • Duel tips no longer pop up during matches: they show on the download screen instead.
  • Profile pictures come from levels, achievements and Clan Mastery; a card you own is no longer a picture. Collector now pays 300 Dust.
  • The Deck Builder's filters no longer run into the deck switcher.
  • Every player now has both clans' starter decks: find the Militia Starter in the Deck Editor (check your mail).
  • Rouke joins the Nebula starter deck.
  • The Militia booster pack and deck box have their own art, with General Graves.

Version 0.8.0

  • Weekly Challenge (Fight screen): a new rules twist every Monday against the Hard CPU. Your first win each week pays 300 Karat and a free pack.
  • Clan Mastery: every match levels up the clan you play, with Karat, profile pictures of its rarest characters and the titles Veteran, Elite and Legend. See it on your profile.
  • Deck records: each deck's games and win rate, in the deck builder and on your profile.
  • The Hard CPU plays smarter: it shields weak characters in DEF, saves its Ambushes for real threats and pays sacrifice costs.
  • The game's version is shown in the corner of the main menu.
  • The Militia starter deck now has every Militia card, including The Colonel, Sergeant Ironwall and Checkpoint Zero. It's an even match for the Nebula starter.
  • Duel tips: the first time something new comes up (a full front row, Heavies, Activate abilities, Ambushes, Downed, piles) a short tip explains it. Turn them off in Settings.
  • The CPU's Militia decks are stronger too.
  • How to Play: the rules in short sections, from the duel menu or Settings > Gameplay.
  • Deck builder: an Authority curve, what your deck is made of, and warnings (no leader, too few characters, Heavies with too little to sacrifice, Strivers that can't promote).
  • Card Library: a new filter for Strivers, Brawlers, Heavies by how many they sacrifice, Continuous and Equip cards, and tokens.
  • Colour-blind symbols (Settings > Gameplay): every glow in a duel also shows a shape.
  • Militia airdrops now have their own sound: a radar lock-on and a jet pass.

Version 0.7.18

  • A full front row no longer locks your hand: drop a character on one of your own (orange lanes) to replace it. The old one goes to the Gutter.
  • Some Heavies now need 2 or 3 sacrifices: click each character to give up.
  • Click your Hideout, your Gutter or your opponent's Gutter to look through every card in it.
  • Choosing a target for an effect: click a glowing card on the field (no more list), or SKIP.
  • Militia characters arrive by airdrop. Characters summoned in DEF land sideways straight away.
  • Just promoted or Awakened? A ZZZ tag shows they can't attack this turn. Downed cards show DOWNED when you hover them.
  • Fixed: a character that promoted as it attacked (like Lyra Quell) dodged Ambushes such as Tripwire, or promoted after being Downed.
  • Direct attacks now hit the opponent's Morale, not a card in the middle lane.

Version 0.7.17

  • The Militia clan has arrived: 33 new cards led by General Graves, with its own starter deck and booster pack. Choose it as your clan or open its packs in the shop.
  • Three new Nebula cards, and updates to some existing ones.
  • New card ability: 'If you do'. An effect can follow on from the one before it and only happens if that one worked (e.g. Thomas promotes only when he destroys a face-down card).
  • Downed characters now show a small DOWNED tag instead of a crack across the art.

Version 0.7.16

  • Your profile picture on the main menu now sits neatly inside its neon frame.
  • Downed characters no longer have a big DOWNED label over their art: the red wash, crack and pulsing edge show it.

Version 0.7.15

  • Downed characters now switch to DEF, their effects stop working until they stand up, and they look clearly Downed. You'll see a pop-up when they stand back up.
  • Card effects that make you choose now always let you pick the target, even when there's only one, or skip it. Cards that would do nothing (like Orbital Strike while you control characters) can't be played.
  • Effects can now hit leaders that have taken the field (Hull Breach's STASIS, Gravity Well and more).
  • When you drag a character onto the board you choose ATK or DEF, and characters in DEF lie sideways.
  • New card kinds: Continuous Hustles and Ambushes stay on the field and keep working, and Equip cards attach to a character. New abilities too: tokens, calling characters from your deck, 'for each' bonuses, choose-one effects and reacting when an ally is attacked.
  • View your friends' profiles from the friends list.
  • Profile pictures are now card art. Characters with an ability ready to Activate glow teal.
  • Updates no longer break the menus: when a new version is out the game asks you to restart into it.

Version 0.7.14

  • Characters in DEF now stay face-up: their 'When deployed' effects and abilities like Guard work straight away, even when you play them defensively. Ambushes are still set face-down.
  • Level rewards: every time you level up you get a FREE pack, and you choose which one in the Shop. Every 5 levels you also unlock a new profile picture (wear it from Achievements).
  • New Militia keyword, SUPPRESS: the target loses ATK and can't attack through its next turn.
  • More card abilities: reactions when an enemy is KO'd or at the end of your opponent's turn, pulling an enemy out of DEF, and abilities that depend on position, turn number or deck size.

Version 0.7.13

  • Victory and Defeat now hit properly: the result slams onto the screen with a shockwave, sparks and confetti when you win, and a heavy red thud, flickering sign and falling ash when you lose. It no longer shows up twice.
  • New card abilities: some cards can now be ACTIVATED. Click the card on your turn and choose ACTIVATE (once per turn, sometimes for a cost). Cards can also grow permanently stronger, react when one of your characters is KO'd, and let allies attack again.
  • Many Nebula characters have new names.
  • The Card Library now has its own spot on the main menu (Social is the chat bubble at the top).
  • A fresh start: every player is back to level 1 and the Rookie rank.

Version 0.7.12

  • Your level emblem now sits next to your level in battle, and is a better fit on the menu bar.

Version 0.7.11

  • New emblems for levels 1 to 10, from a taped-up fist to a skull in a backwards cap. More levels are on the way.
  • Match rewards rebalanced: online matches now always pay more XP and Karat than CPU matches, CPU rewards depend on difficulty, and up to 15 CPU matches a day pay out (down from 25).
  • New Nebula Clan booster pack art in the shop, and a Nebula deck box in the deck builder, both featuring the Archon of Nebula.
  • The Classic card back has been retired. If you were using it, your cards now show your deck's clan back.

Version 0.7.10

  • Every level from 1 to 50 now has its own emblem, from a fist and brass knuckles up to a crowned, winged star at level 50. The frame changes each time your title does, growing crests, spikes and wings as you climb. Your emblem shows on the menu bar, your profile, your friends list and your duel plate, and a new one pops up when you level up.
  • Ranked emblems have been redrawn for each tier, from Rookie to Legend.

Version 0.7.9

  • Each rarity now looks different. Common and Uncommon cards stay still, Rare cards catch a passing glint, and Epic cards come alive: the glowing parts of their art (neon, eyes, energy, crystals) throb with a breathing glow.
  • Legendary cards go further: their glow shifts colour, the scene drifts gently, sparks rise through the art and the card twinkles.

Version 0.7.8

  • The Lions have left the streets: Nebula is now the clan every player fights with. Everyone has been given the full 40-card Nebula Starter deck, with every Nebula card in it.
  • New Militia card back with a woodland camo finish.

Version 0.7.7

  • Rare cards and up now shimmer: a soft glint sweeps across them every few seconds, Epic cards also keep their holographic foil, and Legendary cards twinkle. It shows everywhere: in your hand, on the field, in the collection and in the deck builder.
  • The large card preview in a duel now shows moving card backs too, like the Nebula galaxy turning.

Version 0.7.6

  • The Nebula card back's galaxy now turns smoothly along its own swirl and blends into the rest of the card back.
  • Hovering a deck or a Hideout shows that player's card back and how many cards are in it.

Version 0.7.5

  • A Dormant leader that is defeated no longer costs its owner Morale: it never took the field. Its Dormant effects still end. Once a leader Awakens it fights like any other character, so battles involving it deal Morale damage as usual.
  • The LOG button moved left so it no longer overlaps your hand.

Version 0.7.4

  • A cleaner ATK / DEF badge under each card on the field: it no longer covers the card, raised and lowered stats show in green and red, and a Downed card's badge has a red edge.
  • Hovering your own face-down cards now shows what they are, and your opponent's face-down cards show their clan's card back.
  • New NEBULA cards: Orbital Strike, Nebula Protector and the Ambush HULL BREACH, plus new art for Nebula Sniper.

Version 0.7.3

  • The first NEBULA cards are here: 17 new cards, including the Kade and Lyra Quell evolution lines, the leader Archon of Nebula, and new Hustles and Ambushes.
  • New card abilities: SILENCE (a character's effects stop for a while), leaders that regain Influence, more max Authority, characters that can't be attacked while you have another character that can be, and immunity to chosen statuses.
  • Cards can now need several attacks, or to be attacked several times, before an effect happens.
  • Fixes: an extra attack can only be gained once per turn per card, so no card can attack endlessly.

Version 0.7.2

  • Leaders can now have their own abilities: effects that work while they're Dormant (boosting or protecting your characters, making your cards cheaper, or triggering at the start of your turn, when you deploy, when they're attacked and more), effects when they Awaken, and their own Awaken conditions for any clan. Leaders also show their own Influence.
  • Deck searches can now look for a card by clan, Authority, role, level or name, find more than one card, and let you choose which card to take. Bringing cards back from the Gutter works the same way.
  • New card abilities: bring a character back from your Gutter onto the field, destroy your opponent's face-down cards, effects when your opponent deploys a character or when you play a Hustle, and Ambushes that only protect one clan's characters.

Version 0.7.1

  • Cards can now need several Downs or KOs before their effect happens, for example "After this card Downs 2 characters: PROMOTE this card." The count builds up while the card stays on the field.
  • Clan names in card text, like NEBULA or MILITIA, are shown in their clan's colour.
  • New always-on card abilities: Guard (must be attacked first), attacks twice each turn, PIERCE on every attack, can't be targeted by your opponent's effects, immune to statuses, can't be Downed while you have another character, auras that weaken your opponent's characters, and cards that make your other cards cheaper (the lower cost shows in green on the cards in your hand).

Version 0.7.0

  • Crafting: scrap cards you don't need into Dust, and spend Dust crafting the ones you're missing. In the Card Library, click a card, then SCRAP or CRAFT along the bottom. SCRAP EXTRAS turns every copy beyond 3 (1 for leaders) into Dust in one go, and cards your decks use are never scrapped.
  • Achievements: over 20 goals to chase, from your first win to KO-ing 100 characters, flawless wins and comebacks, plus two for every clan. Find them under ACHIEVEMENTS on the main menu. They unlock by themselves and pay Karat or Dust.
  • Achievements unlock titles to show under your name, clan emblem avatars, card portrait avatars (use any card you own), and clan card backs to use on any deck. Choose them on the Achievements screen, under YOUR LOOK.
  • Your opponent sees your title, avatar and card back in online matches.
  • Real sound effects for cards, hits, KOs, Ambushes, Nebula lasers, pack opening and the match shuffle, with several takes of each so they don't repeat. New sounds download by themselves, like new cards.

Version 0.6.2

  • Spectating: watch a friend's match live. Press 👁 WATCH next to a friend who's in a match (Social). You see it from their side, with both hands hidden.
  • Players can see how many people are watching their match.
  • Hustle and Ambush cards made in the Card Forge now do what they say: a Hustle's effects happen when it's played, and an Ambush can be sprung when any of your characters is attacked.
  • The CPU only plays a Hustle when it would actually do something.
  • New clans show up by themselves on the clan screen, in the shop, the Deck Builder and the Card Library.
  • Hover over a face-down Nebula card and its galaxy whirls and glows.
  • Nebula characters attack with dark purple laser beams.
  • Nebula characters warp in through a portal when summoned and dissolve into stardust when KO'd.
  • Status effects show on the board: Stasis seals a card in a turning time bubble, Freeze frosts it over, Burn sends up embers, Poison drips and bubbles, Shock crackles with lightning, Stun circles stars overhead, Shield glows gold.
  • Promotions burst in the clan's colour, with level-up chevrons.
  • Leaders awaken with a cinematic: the screen darkens, the leader takes centre stage with rays and its name, then hits the field.
  • Hover an Epic or Legendary card for a holographic shimmer (Legendaries sparkle too).
  • Pulling a Legendary from a pack gets a big centre-stage reveal; Epics burst in their clan's colour.
  • Rarity names and colours now match the Card Forge: Common, Uncommon, Rare, Epic, Legendary.
  • Gang members are now called Characters.
  • Militia cards: a radar sweep turns on the card back (faster when you hover), and Militia characters attack with gunfire.

Version 0.6.1

  • Rematch: after a match against a player, either of you can offer a rematch from the results screen.
  • Rejoin: if the game closes mid-match, start it again within 45 seconds to carry on where you left off.
  • Turn alerts: the game flashes in the taskbar, with a sound, when it's your move and the game isn't in front (Settings → Gameplay).
  • Away players: if your opponent stops playing, their moves get a 15-second clock, and they lose if they keep not playing.
  • Battle log: press L (or the LOG button) in a duel to see everything that has happened.
  • Settings → Gameplay: animation speed, turn alerts, rival emotes, and a list of the keyboard shortcuts. E opens emotes.
  • Deck Builder: filter by keyword, role and Authority; AUTO-FILL tops a deck up to 40; share decks with deck codes.
  • Replays: skip back and forward a turn at a time.
  • Friends: see who's in a match, and decline friend requests.
  • Login: resend your activation email if it didn't arrive.

Version 0.6.0

  • Scissors Paper Rock decides who goes first against players.
  • CPU difficulty levels, emotes, match replays and in-game updates.
  • A character that stands back up can switch position straight away.