Arsonists
Burn them down: set enemies BURNING, STOKE the fires higher, and cash in on every enemy that burns.
- 1 Leader
- 15 Strivers
- 10 Brawlers
- 1 Heavy
- 4 Hustles
- 2 Ambushes
A deck holds its leader's clan and Neutral cards, nothing else. So picking a clan is picking how you fight.
Burn them down: set enemies BURNING, STOKE the fires higher, and cash in on every enemy that burns.
Go wide: fill the board, call in reinforcements, and grind the enemy down with Ambushes and Heavies.
Control the board: freeze enemies in STASIS, force them into DEF and win with a few strong fighters.
Take what is theirs: PLUNDER cards from your opponent's hand, deck, Gutter and even their field, then play them against them.
Rise in numbers: flood the board with Skeleton tokens, fill your Gutter, and make your characters UNDEAD so they rise again.
Play the odds: coin flips and dice for big payoffs, DOUBLE OR NOTHING bets, and LOADED DICE to tilt the odds your way.
Cards of no clan. They go in any deck, next to your leader's clan's cards, and drop from every clan's booster packs.