
Arsonists · Leader
Cinder
- Epic
- ARSO-001
- Authority
- 10
- ATK
- 3000
- DEF
- 2000
- Influence
- 5000
While this leader is Dormant, at the end of your turn: Give one enemy character BURN 200.
AWAKEN: When your opponent's Morale is 2500 or less, this leader may take the field.
When this leader Awakens: Give all enemy characters STOKE 200.
Every city's got a fuse. I just find it.
Keywords
- BURN
- X: at the start of its owner's next 3 turns, its owner loses X Morale.
- STOKE
- X (Arsonists): BURN X. On a character that's already BURNING, its burn grows by X instead, and lasts another 3 turns.
